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{ "organizations": [], "uuid": "0a3257c5093fe4eb181d6a65f06a2444734d15b0", "thread": { "social": { "gplus": { "shares": 0 }, "pinterest": { "shares": 0 }, "vk": { "shares": 0 }, "linkedin": { "shares": 0 }, "facebook": { "likes": 0, "shares": 0, "comments": 0 }, "stumbledupon": { "shares": 0 } }, "site_full": "forums.unrealengine.com", "main_image": "", "site_section": "https://forums.unrealengine.com/forumdisplay.php?66", "section_title": "Animation", "url": "https://forums.unrealengine.com/showthread.php?2447-Animation-and-Rigging-Tools-FAQ-Known-Issues-and-Feature-Roadmap&p=673477", "country": "US", "domain_rank": 8722, "title": "Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap - Page 43", "performance_score": 0, "site": "unrealengine.com", "participants_count": 26, "title_full": "Animation and Rigging Tools: FAQ, Known Issues and Feature Roadmap - Page 43", "spam_score": 0.001, "site_type": "discussions", "published": "2017-01-01T22:14:00.000+02:00", "replies_count": 38, "uuid": "8a4ba80148229c1fedd83ae6c1880aa9d434be37" }, "author": "laggyluk", "url": "https://forums.unrealengine.com/showthread.php?2447-Animation-and-Rigging-Tools-FAQ-Known-Issues-and-Feature-Roadmap&p=673477#postcount661467", "ord_in_thread": 25, "title": "", "locations": [], "entities": { "persons": [], "locations": [], "organizations": [] }, "highlightText": "", "language": "english", "persons": [], "text": "Found a bug When I import .obj to use it as skin it has a name like 'SomethingSomething:Mesh' this ':' in name causes error and prevents me from moving back from deformation setup to skeleton creation So If I forget to rename the mesh after import and later when want to change something in skeleton setup I have to start everything from scratch. Renaming mesh at later stage causes other errors and generally breaks the animation tool", "external_links": [], "published": "2017-02-05T18:15:00.000+02:00", "crawled": "2017-03-01T01:38:54.045+02:00", "highlightTitle": "" }
from multiple sources in one place.