Quest link not working

The whole reason I bought this was to use PCVR. Sadly quest link doesnt work for me at all, currently. My PC oculus app recognizes the quest 3 and shows a green checkmark that everything is working properly, however, when I try to launch quest link I get an endless loading of a black screen with 3 dots. I tried with airlink and a cable, still same issue. Let it load for about 10 minutes and still loading. It will never get past the 3 dots screen. My quest 2 never had this problem. I tried both link methods with my quest 2 and they botg worked perfectly. Must be a software bug witg the quest 3. Really starting to rethink my purchase if this doesnt get fixed ASAP!!


Dead pixel on arrival...

Dead pixel... It costs way too much for the quality assurance to be so reckless.


Quest 2 is better for the price.

Resolution Is not that different from quest 2. Yes the lenses are bigger but I do not think it justifies the price. Also it’s very uncomfortable and head up ok the front which never happened to quest 2. It literally gets hot tho you don’t feel it on your face.


To me, it's a letdown. A pretty big one. but it DOES have some good qualities to it.

SSSOOOOOOOOOO....Let's go ahead and get the cons out of the way and then I'll tell you the good.
The biggest HEAT BAD - There is a spot of tech that heats in the top center of the faceplate and I can feel it from forehead, that heat issue is immense and imo dangerous, I don't use any tech that reaches that heat, especially things like phones, battery packs, and chargers, cause ya know, lithium go boom. Heat is bad, and if meta knew this was an issue since quest 2? That's the first thing they should have addressed.
Second biggest - for me, visuals are a make or break deal for me. I came from quest 1, this tells you how bad I thought their visuals were. I connect to pc, my quest 1 has outdone quest 2 for a long while, and I thought maybe quest 3 could outdo it. No. The overall sharpness increases, that's where the good dies, I will reiterate that later. The pancake lenses are cool and all, but when you look outside of direct center of your visuals you get a very bad dark ring in the lenses. LCD screens are 90s tech that never got better really. The overall colors are washed 100 too many times, the ingame and inmenu colors are all darker than they should be, like brightness went to die. I could not stand it for very long, it was that bad.
Third - BATTERY, I read the stuff online and I was like "ok, cool, but how's it while plugged in?" Same deal, and adds to the heat issue from 1. The heat exists with or without plug, it's a couple degrees difference. Bad battery, won't last. 3 hours is not acceptable as a time limit, and if you really want to make a standalone, make it last alone longer than 6 hours while operating at the full capacity, if it can't do that, it's kinda not worth it. If you guys can't make a headset that can stand alone, make it pc locked, but increase the efficiency of the energy transfer and focus on heat mitigation.
fourth - less relevant, but they need to stop with the non-halo straps, it's like 10 bucks worth of plastic you cheap people, 20-40 if you're doing it right and making quality >>.. that's something that should be mandatory.
five - the controllers are harder to use due to the wide head size and I have no idea why you guys thought it was a good thing to make the top like that.
six - the depth sensor actually hurt the color camera performance, you would have been way better off just leaving it off and letting it stick to optional zooming in and out controlled by the user.
seven - tutorial voice super annoying, have option to do text or speech tutorial, or better yet, a friggin skip button!
So, now that's out of the way for the main bad points, here's the some good
Tracking is REALLY a huge step up from before, the controllers are really good at placement from what I know.
the fps is actually a decent upgrade as well, smoothness was nice.
the color passthrough was actually kinda nice for like 2 minutes.
it had a lot of potential. who knows, maybe with some software tweaks, the depth sensor won't be a detriment, and maybe it'll be an unexpected grower like the quest 1 was. But if my quest 1 still lives and outperforms it on the visuals and battery life while not overheating? You guys went in the wrong direction.


Not the best for PCVR. Still a long way to go.

Visual clarity is greatly improved from the Quest 2. If you are still happy with the Quest 2, you will be very pleased with this device. However, for PCVR enthusiasts it leaves a lot to be desired. Despite the claim that you can no longer see the screendoor effect, I can see it perfectly. Perhaps those that can't see it need prescription glasses. The visual fidelity is greatly improved from Quest 2 but it is still not there for me. Very buggy Virtual Desktop/SteamVR integration. Inconsistent tracking issues. So sad. PCVR is still way too expensive (e.g., Big Screen VR, Varjo, etc). Problem is once you try a Varjo you will never be able to tolerate anything else; that's where visual fidelity should be at the very least in this modern age.


Still having issue transfer large files

Some of the large files can’t be transferred


Overhyped product

Pros:
- The lenses are excellent. Indeed, the pancake lens is the standout feature of the Quest 3. It has a large sweet spot and no issues with aberration or other lens-related problems.
Cons:
- Resolution: It's quite close to the Reverb G2. I wasn't expecting a "screen door" effect, but it's noticeable.
- Heat Generation: It produces a significant amount of heat.
- Battery: I couldn't even play for 2 hours straight. For my gaming sessions, an external battery pack is necessary.
- Facial Interface: It feels cheap, is too narrow, and the pressure is not evenly distributed. Most of the pressure is concentrated at the top, which isn't ideal given the weight of the headset.
- Straps: They seem cheap and are barely usable. In my opinion, an aftermarket strap is essential, which increases the overall cost.
- Pass-Through: It's somewhat usable, but it's far from a high-quality "mixed-reality" experience.
- PC VR Gaming: Videos have to be compressed, which consumes GPU and CPU resources. Often, this compression degrades the image quality.
- FOV - it's a bit better comparing to quest 2, but it's very minor improvement. Probably it's even good for this price range.
Overall: Compared to the Quest 2, it's a step forward, but the only significant improvement is the lenses. Other upgrades are minor. Considering the price tag – which is $500 for 128GB, and given the need for an extra battery, better head straps, and a superior facial interface, which can raise the price to around $700 – the value for money isn't impressive. If the price was similar to the Quest 2 and it included better straps, I might have given it 4 stars.


it's a confused headset that isnt great at mixed reality or VR

I was super excited to get this device but i thought it was just OKAY. i thought this would finally be the device that makes VR great for me. It's a mixed bag of cons and pro. the biggest con is the discomfort levels, I couldn't wear this thing for longer than 15-20 minutes. I constantly was aware of myself wearing it. the strap and the headset warmed up my face too quickly and i could constantly feel the straps around my head. in VR mode, i could see light coming down from my nose and i could see the floor while wearing it. even in complete darkness, i could still see part of the floor. i tried adjusting to close the gap but cant block the light. another big con is the battery life being only 1.5-2 hours long, depending the app you're using and your settings.
They're trying to sell this as a mixed reality device but really there's very little apps that show the potential of that idea. the demo game First Encounters is a neat little game that does show that idea off but after you're done with that.. there's very little to do with mixed reality.
the color pass through mode is grainy, distorted, blurry and not ideal for serious use situations. but for some reason, all the quest menus and text are sharp and clear. you can see good enough to see the room around you, BUT everything on my computer monitor or phone screen still looked too blurry for real use.
i would say, i'm probably in the minority in feeling all of this. This is just my opinion though.


Not really better than the Quest 2

I have a Quest 2 and was so looking forward to the new 3. It’s still heavy and moreover it is HOT. I’m not seeing all the ‘greatest visuals’ they rave about. Looking at a new movie on Amazon Prime is nice but older movies and tv shows, not so good. Resolution is resolution. I do like the new pass through and the screens move with you, which is an improvement. Easy to set boundaries. I couldn’t get Tripp - one of my favorites - to work, just got audio and no visuals no matter how many uninstall/re-installs. Maybe that will be fixable later but the two biggest: heavy and hot is, to me, a game killer. I’m so disappointed.


day 1&2 review

Onboarding took ages due to day one update/patch.
also they did not think things through as meta app will ask for a code from your headset to pair and you will have to wait for the update to complete.
Headphone jack on the wrong side ruins my logitech G333's.
the lenses are amazing and games are more clear but you will see same graphics without those rings / screen door effect.
Headband was so so and the face plate on my device feels a little loose. Not sure if all Q3 will be like mine.
also the bottom nose portion feels bigger than the Q2.
oh my gosh does this thing have major screen tearing. I cant seem to capture it on video but its rips the screen in a X and its been happening to all my native quest games Ragnarock, Vader Immortal, Population one, etc.
Im returning mine maybe i got a bad one.


Went back to using Quest 2

The new clarity of the screen is overshadowed by issues. There's a heavy vignette on the edges and grainy mura effect present which are not issues with my Quest 2.
It's also incredibly uncomfortable out of the box and requires a better headstrap and facial interface.
A secondary battery also required.
My unit was also defective; a dead pixel and the left eye was tinted orange. Quality control is poor on these devices.
Stick with Quest 2 until something better comes along.


The youtubers lied.

Meta had no business hyping up the pass-through/MR system. It was garbage. Warped and low res... nothing like the videos by Meta. Sure it's better than quest 1 and 2 but that is not a high bar to pass. In my mind, Meta is guilty of false advertising. My experience was pretty different from the many youtube videos I watched also. I guess it's hard to be critical when Meta gives you a free vacation. Apart from that, the FOV is still a disappointment. It still feels like you're wearing a scuba mask (check one out at a sporting goods store if you haven't had that experience). I was impressed with the LCD screen resolution. I tried 4K videos on youtube and they look great. I could actually see myself being able to watch an entire movie on the headset... unless the movie isn't too long because the battery life is apparently abysmal. I can't be certain about the battery life because I sent my headset back for a refund. There was a dead pixel on the left eye screen near the centre. It quickly became a distraction after I first noticed it. I didn't own a quest 2 but I do have a quest 1 and I have to say after 5-6 years I'm pretty let down by the lack of progress in VR. I'm sure a lot of enthusiasts will disagree with that, but can't buy a system and then hope that Meta will fix it someday.


Quality issues

The QP3 is a great upgrade over the QP2! However, the first unit I purchased had extreme glare issues and was nearly unusable for certain things like movies. I tried a second unit and it was equally as bad or worse. I'm not sure if I received bad units or if it's a design flaw. Amazon has now sent me emails accusing me of fraud for not accepting the flaws of the QP3. The features and clarity are much better than QP2 so I recommend upgrading, however Google the glare (Bloom) issue I experienced before purchasing to make sure its something that will not ruin your experience and run the risk of having your account closed if you return it.


Stucks and dead pixels on 3 differents headsets

Hey ! I just bought 3 quest 3 from Amazon and all of the, have stucks and / or dead pixels. The first one get 14 pixels stuck on green (some of the brighter than others) and the right lens get like some internal micro scratch / hair inside (10 pixels blacks). The second one who came get 1 green stuck pixel on each lens (realy bright) and a black dead pixel on the left side + 2 micro scratch inside the lens (who also are 2 blacks curve line in the display). Finally, the 3nd one got 5 stucks pixels (in green again)... or i don't get lucky or they all have problems... will send them back again to amazon...


It's not as good as advertised

There are some very good positives with the Quest 3. However, there are as many cons with the device.
Positives
The display and pass-though (in colour) are very clear
The AR First encounter game is a very good introduction to the device - but boring after 10 mins of the same.
The automatic boundary is very useful
Controllers are amazing, tracking works well and a better fit in my hand that the Quest 2 versions
Cons:
The AR First encounter game is brutally annoying after 10 mins of shooting the same random aliens
There is "no" other test AR games as advertised/implied - there are a few for sale
The battery does not last for 2 hours - even with an external battery, unless you reduce the resolution.
The default head-strap and face-plate badly hurt after roughly 30 to 40 mins
The feedback with the controllers is ineffective
The Boundary randomly resets in AR
The accessories are expensive add-ons, but most are essential - such as the headset.
AR overall is a gimmicky and without any real substance
The best reason to give up on this device is the random off Centre red flashing pixel on the screen that blinks from red to yellow at times
The device is getting returned till Meta releases a device that works as advertised.


Not Bad, but Wait for 2 More Generations if You Can

My main problem with the headset is its weight. It pulls more head forward. I believe that aftermarket straps with a battery behind to serve as a counterweight should be more comfortable.
As for the resolution, well, it is not quite there yet. You can still see visual artifacts due to the low resolution. I think in 2 more generations, the images may be on par to as a 1440p 34 inch monitor that I am using right now.
The built-in sound is fine. But, I know I am not an audiophile.
Yes, the battery drain is as bad as all the YouTube videos suggest. This means you are pretty much forced to use an auxiliary power pack.
I will probably keep it. I mean I deserve a toy right? Now, that is the problem. This headset is still a toy. In 2 generations you may be able to buy a headset at a reasonable price to be used as a tool.


Great headset if you can find one that isn't defective, but quality control needs work.

This is an amazing headset for VR, and the passthrough is very convenient when you need to do something else or play ping pong while still seeing the physical space you are in. This makes it sad that I had to return all 3 of the ones I had due to defects (e.g., bright/dead pixels, a rattling fan, and a loose thumbstick).
I will let them work on their quality control a bit and maybe try again later. I'll miss it but I'm not paying this much to stare at broken pixels sticking out like sore thumbs in the middle of my vision.
Pros:
* Great screen for SDR content, much wider clear area than Quest 2
* Wider FOV so less tunnel vision/scuba goggles effect compared to Quest 2
Cons:
* Hard to get one that doesn't have bright or dead pixels, which you can definitely see since you are basically looking at the screen through a magnifying glass for hours.
* No HDR or OLED. Visuals look sharp and nice, but a sunset will never wow you like it can on PSVR2. LCD SDR color means lights never look very bright in contrast to the rest of the scene and so in games the sky and sun just give the impression of a colored ceiling with a yellow circle. It can't compare with how GT7 and Horizon VR on PSVR2 feel like you're actually outside with a real light shining down on you.


It’s nice But….

I have a kind of fog strip horizontally across the middle of the lenses. I see it when I look at a dark are. Meta wants me to send photos but it doesn’t really show up on photos. It’s almost like a dirty finger print on the inside of the lenses. The battery only lasts about 2 hours and I presumed it would be longer.
But it is lighter, has better Vision and nicer sound and volume.


My first VR

My first VR, but my 3050Ti doesn't work with this VR, you need a minimal had 3080 to work properly. The pass-through is a good feature but even at my bright place, it is still so grainy. Overall is ok. I don't want to play Meta games because I buy it to play Alyx or Steam games which have great graphics. Now I am selling it since it doesn't work with my 3050Ti.


The headset is good but……

So the headset was really good however the In app game purchases wasn’t. I wanted a refund for epic roller coaster and they said I had to go the developer and request a refund I had to ask them for the info and they sent me to the website and the form for request wouldn’t even submit. It really put a bad taste in my mouth and the free game it comes with isn’t even available to add to your headset yet


Dead Pixels

First off I'd like to say I did play it for about 3 hours and loved it. But at the end of the day I had dead pixels as did so many other people. I crossed my fingers and prayed mine would come in just fine but alas it didn't and I had to refund the product because not only did I have dead pixels in my left lens but anytime I would move my head to fast looking around I would get major blur and lag in the left lens. I tested both lens by closing my eyes one at a time and trying to move my head back and forth. The left lens which had the dead pixels was the only one affected by this. I give it 3 stars due to the fact that I would highly recommend the product if there was a 100% way to be sure your product would come perfectly fine the first time around.


Had high-hopes, but had to return to sender

I play Eleven Table Tennis competitively, but my 2 year old Quest 2 was slowly circling the drain. I read all the specs of the Q3 and ordered one, excited about the boost in graphics power.
The good:
* The GPU in the Q3 is pretty awesome, I could push the Eleven Table Tennis (ETT) graphics almost to the max and it stayed pretty much rock-solid at 120FPS.
* Although not really my cup of tea, Mixed Reality is really cool, and if my focus wasn't ETT, then I would have likely used it more.
* It's light, noticeably so compared to the Q2
* The picture is bright, and the lenses are a big improvement over the Q2. IMHO, based on the numbers, the FOV is a little better than the Q2, however it feels MUCH wider to me.
The not so good:
* The facial interface is way less comfortable to me as compared to the Q2.
* The battery drains a lot more quickly as compared to the Q2, but that's probably a trade-off for the enhanced graphics. Compromise is a thing.
The BAD:
* If you are a competitive table tennis player, then you probably want to use an adapter to make the simulator feel more like real life. Meta, in their infinite wisdom, decided to do away with the rings found on the Q2 controllers. This causes the IR LEDs to face away from the headset, and it loses tracking.
Tracking loss is a BAD thing for ETT, it causes you to miss-hit the ball, whiff completely, or you may even watch as your paddle floats away from your body. That's cute and all, but not so good if you're playing a competitive sport. Just sayin'... :)
My guess is that Meta got cute and tried to use some sort of advanced AI algorithm and hand tracking to predict where the controllers are when it loses tracking.
This DOES NOT WORK for apps like ETT that require your arms to move fast, and where millimeters count.
I'm also guessing that no amount of software gymnastics can fix this issue because the Q3 controllers have an inherent flaw. If they ever make the Q3 backwards compatible to Q2 controllers, that may fix the problem, but I'm only guessing.
So back the Q3 went to Amazon. I will likely explore the Pico 5 when available (assuming Meta remains stubborn, and won't have an effective hardware fix).


Good product but poor quality.

Display got broken pixel line after receiving, Battery drain is too fast.
Still a lot better than my first gen rift cv1


Excited then Not

Owning quest for many years I was excited for the quest three. At first I was very excited at the clarity and how well it was working. Then I started noticing leg and hesitations throughout different games. I waited till the new update, hoping it may fix this, but it did not. I guess I will stay with my Quest 2 for now, as this one is going to be returned


It drains very fast, even with power saver.

I even used a USB to wall outlet and PC cord and it dipped to 24%. The device I used to power it usually keeps quest 2 at 80 to 90. Something is broken .
It gets 3 stars because the other features are nice. It loses 2 because it's a very limited use.


Good but it has issues. Most importantly, it has accessory issues.

Its not bad for what it is, but it lacks accessories that should be included in the initial price. Let me list them:
- Carrying case ( it comes in a cute box, why not add in the case as well? why not ship it in the case instead?) it costs 70 usd currently.....
- Charging dock ( understandable but it costs 130 dollars...... wireless chargers go for 15 dollars) the quest is also a clunky piece of equipment. It should come with a stand or something similar. Not surprisingly, the dock is perfect for this issue..... like... you see what I'm saying? My point?
- Active straps 40 usd ( again, why not ship with the device? its perfect for it so why not include it you're supposed to be active so it would make sense to include it, no?)
- Active facepiece- silicone- 40 usd ( again, why not include it? its not that expensive and you're supposed to be active right? )
- The one that's the worst. The one that I think Meta should be sued for. A class action lawsuit at least. The "Elite Strap" that sells for a whopping 70 usd 130 with an extra battery included on the strap. How is it elite? It's what's supposed to come with the device, that's how. I'm not even joking. Anyone can attest to the fact that the head strap that comes with any meta headset is injury inducing. It feels terrible and uncomfortable. By design? Yes. It was the same for quest 2. It couldn't have been a mistake. The cheapest Quest 3 is already 500 plus taxes so 540 for most people. 540 for what, exactly? A device that's lacking. Meta knows this and sells "bundles" with the correct attachments. Its a joke. The product is nice, cool but this issue needs to be addressed.
The software is ok. Besides the accessory issue, it runs somewhat expected. A billion dollar company and its software still lacks.
- The native meta link ( cable and air) pale in comparison to the 3rd party apps sold on the store. Of course, you have to pay more to fix issues that come with the quest. Such a joke. In order to connect your pc and quest, you can the buggy, terrible native software or use exceptional but still lacking 3rd party software. Nice.
Overall, I've enjoyed using it. Sometimes I feel like a sailor looking through a scope, but still, its cool. I'd only recommend, if you feel like supporting this type of, "pay for part, buy the rest later" type of mentality companies have. Like a game without the much, much needed dlc. If you want to be a pay pig, if you want to pay 2-3 hundred more for the needed accessories, then buy it, if not, then do not. Buy the quest 2 for 500 and get everything you'd need instead of this dare I say, cash grab? Make a good product and then make a better one, but split it into pieces and charge even more. sigh.....


Mixed Feelings

I've owned both previous headsets and have put extensive hours into them.
The Good:
- Noticeable pixel/screen improvement.
- Hardware seems more capable (casting wasn't as laggy as on quest 2)
- Controller design is much better with getting rid of halos. It wasn't uncommon to hit your other hand/controller with those.
- Scroll for focal width is much better than quest 2 (quest 2 was a downgrade from the first gen in this regard with just a few rigid positions).
The Bad:
- BIG price hike. If I didn't have a $100 gift card already, I Iikely would have just stayed with the quest 2 and waited for other vendors to compare before buying.
- Not enough memory on base model and too much money for bigger storage model
- Uncomfortable fit as is. I really expected more with a big price hike and the quest 2 fit better out the box to me. You shouldn't HAVE to buy aftermarket and they made it so you can't use previous headstraps on the new headset. We really should have a class action on this one and Meta needs to make up for this going forward or I'll be definitely be looking at other vendors.
- I have notable light leakage around nose now compared with previous headsets.
Neutral:
- I don't really notice field of view improvements but I didn't switch back and forth between headsets to figure out and I would have bought this headset without that improvement (as long as other items improved).
I have another negative but I'm not sure where to attribute it. The most frequently used game by me is Thrill of the Fight - a boxing game. At the same time as the new headset drop, there was a game update. I've noticed my punches are registering completely differently than before and I'm fairly confident one of my power punches is being greatly mis-tracked. I have many years of striking experience for what it's worth. I haven't yet got into other games to help deduce the issue. I was also thinking of setting up an external camera and syncing internal video capture with external - we'll see.


still getting used to it

It has a far better display than the Quest 2. The FOV is better as well. However, I think that unfortunately (for me) exacerbates the puke factor. I've used Quest 2 for many years and have got somewhat accustomed to it. With the Quest 3 I can only handle it for short periods before the nausea blah feeling starts. Tbh, it's so bad that I haven't picked up the Quest 3 for 1 week since I bought it. I really don't get why developers haven't solved this. No one wants to use VR, even gamers, when it makes you feel like you have the flu.
For AR, it's not great. Nice to see my house, and animals but it's terribly grainy. I guess the Quest 3 architecture team decided to go with a cheap camera, and it shows. Extremely choice folks as this is one of the vaunted features.
As for the rest of the Quest 3, it's like Quest 2. Not worth the $200 upgrade. So I figure I paid and extra $200 for a better screen, FOV, and better performance.


It's a demo, not a product

Seeing all the hype around VR, I finally pulled the trigger on Quest 3. This was my first VR headset and I was really excited to use it.
Amazon did it's job at the finest. Delivered from USA to India in record 8 days. Amazon service is highly recommended
OTOH, quest 3, not so much.
There are tons of reviews on the good stuff. All of those are true. Great VR, the mixed reality mode is good (if you have good lighting), etc. etc.
Why is it bad
1. The headset is freaking uncomfortable to wear. One of the main use-cases (that can justify the price tag for me) was to use it for work (in a multiple monitor setup), i.e., use it in horizon workrooms. If it is very uncomfortable, we cannot. There is no way I can last more than 30mins at one time. The headaches are terrible.
2. Compatibility issues:
A. We have quest-link support, but ONLY for PCs? Why? Why not for MAC OS?
B. We have quest-link, but horizon workrooms use ONLY wireless? Why would facebook depend on a lousy wireless connection for professional work? Did the product manager even think what he/she was doing?
3. We have IPD adjustment wheel, but NO tool to know which is the right setting. For me, adjusting the wheel didn't change the comfort/ease of eyes/etc. Why cannot we have some app to guide through this
4. Because the headset is uncomfortable to wear, using it for coding (where we need to read text), is very difficult.
5. I can take a $100 tablet and watch movies on it at night turning off the lights. I try the same thing with quest 3, and I failed. You CANNOT do anything on the quest 3 in dark. How can this be used in long-flights? Who designed this broken ****? The product manager should be fired.
6. Interface is super un-intutive.
7. Buggy software:
A> The tracking loses track very often even under good lighting situations.
B> It thinks it is in passthrough when it is not and vice-versa


Great headset but Mine stop working a week later

The media could not be loaded. Out it when it came out was working till now after I got the quest battery pack hook it up was working for 30mins then screen started to glitch I restart the vr then it frozed then went black I can't get the vr turn on now.. update I try hold power button and volume to reboot it work vr working again but this is a issue the VR can't handle big size GB games and recording at same time will cause the vr to crash meta needs fix this problem.. I love the headset better then quest 2 but battery don't last long u are forced buy a battery pack and old strap comes with it puts pressure on your head it makes u want stop playing.. great vr but needs work


Still Uncomfortable, Lenses are Great, Nor Worth the Price to Upgrade from a Quest 2

The Quest 3 is still absolutely uncomfortable. I can wear it for about 45 minutes until my head starts pounding. I have the elite strap and doesn’t do much. I had the Quest 2 and hated wearing that as well.
The battery life is horrendous. Even with brightness on about 1/2 and pass through off the battery is dead is about an 1-1.5 hours. I primarily use Airlink with a PC and I just leave an external battery connected. Feels like a similar sized battery as the Quest 2 powering twice as much processing Power. At least the Quest 3 is uncomfortable enough that I usually want to take it off before I can kill the battery.
The resolution is higher than the 2 and the lenses are now pancake lenses instead of the old school Fresnals. The pancake lenses on the 3 are by far the biggest upgrade over the Quest 2.
Other upgrades the 3 offers are actual IPD adjustments and in my opinion better built in audio. The bottom line is that if you have a 2, don’t waste the money on the 3. It’s an upgrade, but not worth upgrading if you have a 2. I “upgraded” from the 2 and shouldn’t have bothered. I travel internationally and got the 3 thinking it would be a substantial upgrade after waiting a few years for Meta to release it. I certainly would have returned the 3 if I wasn’t already overseas. As it is I have it now and it’s still better than the 2, but just not that much better.


Great Product, Poor Battery Life

The graphics and response on Meta Quest 3 is has improved dramatically, however, the battery doesn’t last more than 40-45 minutes and takes a long time to charge.
Software bugs are noticeable, I had an issue with logging to additional child accounts where it stays blank and stops responding but somehow sorted it self out, app sharing remains faulty where First Encounters (a popular) throws an error that cannot be sorted out, and finally the headset sometimes randomly restarts.


you have to have a smart phone to register the headset i cant make the mobile app work

i have a 500 hundred dollar paper weight
the app at google play is rated 2.7
my review stays until i have more than a paper weight
suddenly the app worked
i guess enough people complained that they fixed it
i bumped my review from 1 star to 3 because it works now
but customer service is lacking
now i will buy games and see


Great improvement but the main issue not resolved.

The improved visuals on the device are indeed much sharper and clearer. However, the weight continues to be a significant issue, causing discomfort and pressure on my cheekbone and forehead. It feels as though the headset is exerting strong pressure on my blood vessels. The primary problem that I faced with the Quest 2, the discomfort from weight on my cheekbone and forehead, remains unresolved. While I'm considering trying a third-party head strap, if it doesn't alleviate this problem, I might end up storing this device in the closet alongside my Quest 2.


The battery is not good

So this is my first time on VR. The only thing I didn't like was the battery and the passthrough. Otherwise, the headset looked pretty.


Almost there, but not quite.

If tracking was more consistent and fluid this would be a 100% buy. If you can deal with subpar tracking, the rest of the package is amazing enough where I would say buy it. I really hope they get this stuff right in the next generation because I tried so hard to like this headset. There's just no point in owning one of these things if you can't play games that require high-dexterity.


Game not included

Everything works great, however I don't see where is the game it was included with the purchase. The game is available in the store but at a price of $59.99


Definitely needs some bug software updates.

The boundaries keep getting screwed up, and my VR experience is hampered because my POV is slightly messed up which takes away the point of the whole thing. Hopefully this gets fixed. Just traded in my quest 2 for this and was not an issue on the old one. Not sure if some apps need to update for the quest 3


Improved, But Lacking Battery Life

First and foremost, it outperforms the Quest 2 in just about every category. The visuals are much sharper, immersion works better without increasing vertigo, tracking is leaps and bounds better, and the controllers (clones from the Quest Pro, I think) are a great improvement. One of the best things (for me) is the new room-mapping software; it 3D maps your play space--including floors, walls, ceilings, and obstacles--automatically and very quickly. You can still manually set the floor height and draw an area if you want, and you can edit anything the headset maps. It's really a great function that lets you set up pretty much anywhere very easily. Meta and its partners are also supposedly hard at work updating and optimizing their gaming library to take advantage of the 3's improved processing and display capabilities. Red Matter 2 was ready at launch, and...DANG; the difference is kinda stunning. The new pass-through view is improved, too. It's a full color mixed or "augmented reality" (AR) setup, where you see the real room you're in and a scaled-down version of the menus grafted over it. This view is a higher resolution than the old grayscale IR passthrough, but it's still a little grainy. Given the limitations of the sensors and cameras Meta used, this wasn't surprising, but still, you shouldn't expect 4K resolution outside of actual applications.
Onto problems; the main ones being the battery and the interface menu (OS). The battery sucks. Like...a lot. I drained it from full to less than 20% in less than 90 minutes playing "Star Wars: Tales from the Galaxy's Edge." I could get over 2 hours on a single charge out of the Quest 2. Less resource-intensive games did a little better; "Superhot" lasted just about two hours, and dorking around in the included tutorial games did about the same. It feels like they kept the battery from the 2 when an upgrade was clearly called for. This could be a QC issue; maybe the battery in my particular headset is just a little off or something, but from other reviews I've seen, this seems to be the norm. The user interface (UI) is the same as the 2 as well; as in, identical. Same menu placements, settings, everything. I can understand why, since the 3 came out very quickly compared to other VR headsets, and Meta obviously wanted to focus on performance increases, which they did very well. But...come on; at least a new look for the UI would have been nice. The headset is also a few grams heavier than the 2, which becomes noticeable after about half an hour of playing. The facemask (point of contact with your face) is cloth, and if you work up a sweat, it will be absorbed. That's a hygiene issue that could have been addressed; the Quest 2 came with a silicone gasket cover specifically for this, but the 3 did not have one included. The included headstrap is a great improvement over the original iterations, but still not great. Meta has a $70 "elite" option, but there are already aftermarket options available at a fraction of the price.
Despite the issues, it's hard to beat at this price point, especially if you want VR untethered.


Almost great with one critical oversight

Almost everything is better about the quest 3 from the quest 2. However once you test the mic quality, it is quite disappointing to realize the mic on the quest 3 is abysmal. It picks up breathing and everything in your room and sounds as muffled and bit-crushed as a phone call. Meta support treates these complaints as a broken headset, however every review on YouTube makes the same complaint. Let me make this clear YOUR QUEST 3 IS NOT BROKEN, meta skimped on the mic, and a replacement will have the same issue. Our only hope is a software patch and meta is in denial.


Wouldn't pair with phone

I've spent hours trying to get Quest 3 to pair with the Meta phone app. Many people are having this problem. I followed the instructions from meta support and suggestions I've found online and from a friend having the same problem.
Meta support ended up telling me to return it but I didn't need to. The problem was due to my phone wifi being connected at 2.4g and the quest was connected at 5g. They both needed to be the same speed. I had to enter my router admin and temporarily disable the 5g then reboot the quest so it would reconnect at 2.4g.


Great for vr/horrible for mr

The VR visuals are great. Responsiveness of the headset is snappy. Controller tracking seems good and comparable to the quest 2. The downsides are battery life, stock headset (not the worst but waiting for those third party battery straps). The biggest downside by far is the Mixed reality passthrough. I am still testing with different lighting but so far it's only a little better than the quest 2. While I can read some text....it is extremely grainy and low quality for a mixed really headset. I will keep it for vr but I would never call this a mixed reality device based on my usage for the first two days.


It's OK

It's ok but not WOW THIS IS THE BEST. As far as the pass through feature in full color, yes it is an upgrade for sure from the Meta Quest 2 but it is FAR from being the same as what your actual eyes see without the device attached to your face. I wish they would use real high resolution cameras to achieve this but you can still tell that what you see it is not "Real life", even though it is your actual house/room.
Apart from the full color pass-through, everything else seems exactly the same as the previous version (meta quest 2), except that the text and images look a little sharper, especially around the edges (left/right) but to be honest, I wouldn't pay almost $500 (128mb) for this if I didn't really car for the full color pass-though because the Metal Quest 2 is really good enough BUT, I just upgraded to the Meta Quest 3 because of the full color pass-though, which again, it is still far from being perfect/sharp,high res but much much much better than grainy/grey meta quest 2
EDIT: I had to return mine. The LED indicator light wouldn't turn green after the device was fully charged. It would always remain amber due to either a faulty battery or maybe something else inside the headset.


'what is meta go???

I wanted to download some games but it keeps saying I nee to setup meta go. I can't find it anywhere in the help section or on YouTube. If I can't figure it out then I will be sending it back. Also the Asgard Wrath 2 game is not available until December. That's really disappointing. Regret my $749 purchase!!!


Not much of an upgrade

This is related only to PCVR wirelessly. So I don't care about the processor at all. Let's get the obvious out of the way. The lenses are better and the pass through is better than Q2. Thats about it. FOV nearly the same, colors the same black levels the same, etc. This is not much of an upgrade at all. Def not worth anywhere near 500. Should be 399 max.


Improved but still buggy

I really wanted to like this and gave it a good 4 hours. I went through all the tutorials again and all I can say is it’s still buggy and the resting accessibility is terrible. I think kids and gamers will love this but at the moment, playing games is all it’s good for.


good

amazing passthrough could be good tho


Fallas y problemas

The media could not be loaded. El artículo es bueno pero como producto nuevo algunos salen con fallos
Este artículo tiene un parpadeó extraño derrepente del cual no debería de tener cuando se esta cargando y en manual no tiene ninguna información de este parpadeo del cual es un fallo y los faciales en los niveles para lentes se atora y no puedo colocar los niveles para lentes tuve que forzalos para que se arreglé pero es constante ese problema de trabarse
Espero y lo considere Meta ya que hay muchos problemas de compradores que tienen problemas diferentes del artículo


Only a slight improvement to the Quest 2, but the battery life is an absolute joke

Honestly for the price the Quest 2 seems more worth it. This one definitely improved significantly in Mixed Reality though. But the screens, while slightly better than the Quest 2, are really not worth the upgrade. And the battery life itself is an absolute joke.


Not glasses friendly, dies fast. Headset alone not enough.

It's with a heavy heart that I have to return this headset due to it not being made for me nor my basic small glasses. It worked okay for what it was meant for, but it doesn't work the best with my use case, wireless. It dies much too, often getting low at the exact worst moments.


Great Device; Terrible Comfort

Was excited to upgrade from the quest 2, because of the pancake lenses, ipd slider, full colour passthrough, etc. Which are all wonderful improvements. However for as much as this device is & the fact you still need to get extra accessories to make it a comfortable experience is a bit frustrating. It seems like the controllers are ever so slightly smaller where you grip so for my hand it feels it could slip out easily; even when not being that active. Hence the need for a grip & hand strap. Not everything needs to be made smaller. The headstrap is only a sliver better, but I think is only so bad now because instead of the device getting pulled down & the plastic pieces on strap digging into your head; the pressure is now all in the forehead mostly, near the temples. The hand tracking & Mixed Reality is pretty decent, but if it's for something that requires perfect accuracy then it still isn't as great. Atleast in the current state it's in. If I could be more precise with my rating it would be a solid 3.5 stars.


USED Meta Quest 3?

Used Meta Quest 3 ?
The battery protectors in the controllers were loose in the box. And one of the controller is missing the battery.
Really considering returning it and buy it somewhere else


Expected more for the price

Pros:
- the controllers are much better than the quest 2
- games load very fast thanks to snapdragon 2
- Mixed reality is promising but needs more games
- pancake lenses give nice fov
Cons:
- game resolution is still quite low
- The passthrough was quite grainy even in rooms with more than enough light, and forget about using pass through if it’s even slightly dark. You’d think this would have been improved given the price.
- hand tracking has improved but still has a long way to go to be useable
-keyboard typing is difficult
- 2hr battery life


Pixel dañado


Still on the Fence About This One

I got my Q3 last Saturday and, after a couple of hours with it so far, I can't say I'm blown away with the thing. The mixed reality, despite showing a pretty grainy video feed of our living room, was really cool and magical—reminded me of the awe I felt when I first tried the original Quest back in 2019. Our walls came apart, and beyond them we could see a beautiful space desert scene from another planet, with little aliens jumping through into our home. Very trippy. And how it scans and maps the room into polygons made me feel like I was in the Matrix for a moment.
I also played a bit of Red Matter 2, which has been optimized with gorgeous lighting, high-res textures, and dynamic shadows. This game looks much closer to PCVR than a standalone headset, but to be fair it already looked awesome on Q2. Now it's just dialed up a few notches for an even bigger wow factor.
But all that aside, I dunno if it's enough to warrant the $950 I spent on it. It feels like an incremental step forward rather than a generational leap. Will def need to play it a lot the next couple weeks and decide if it's worth keeping. I can't help but think that for $200 less I could buy a PS5, which absolutely WOULD blow my mind.
Bit of background: I have Q1 and Q2, and though I also wasn't super blown away by the Q2 when I first got it (Meta really needs to understand the importance of great titles that take advantage of new hardware being available at launch), there was no going back to the Q1 after it. This one so far is a big enough letdown that I do think I could go back to the Q2 pretty easily. Perhaps when new games and experiences come out that really showcase what it can do I'll feel a lot different about it, but I was hoping that the Q3 VR experience would feel drastically better right out of the box.
While the new lenses are much nicer and clearer, I can't say I really notice much of a wider FOV, the black levels look exactly the same as they did on the Q2 (which kinda ruins games that are supposed to be scary), and I don't find it all that comfortable to wear. Considering the premium price Meta is charging, no one should have to be buying additional straps and accessories. Period.
I find a lot of these issues unacceptable to the point where I am seriously considering holding out for whatever the next iteration has in store for us instead. But I'll make that call in the next few weeks and YMMV...


Any performance advancements are completely negated by the insulting ergonomics

I have all 4 versions of the Oculus starting with the GO.
We're still getting clunky headsets produced with a desperation to run off of under powered graphics processors.
Meanwhile, the clear answer is to develop thin AR glasses that are wirelessly served video by an external box with much more powerful specs.
But that's neither here nor there.
The Meta Quest 3... is it a "game changer". No. It's a marginal update to the Quest 2 at best. I can't notice any dramatic improvement in FOV. The visuals *are* slightly sharper. The color camera pass-thru is a good first start. It's not incredibly sharp, but this is the only dramatic improvement over the Quest 2's greyscale cameras.
Most games do not perform better or look different. The most enjoyment for stunning gfx will still be if you are using QuestLink from your PC.
The controllers STILL use batteries instead of being USB chargeable.
And we are STILL left to suffer with ridiculously uncomfortable and full-out useless fabric head straps. Why? Just charge a bit more and and give the consumer a proper 3rd-party style headstrap.
Meta wants you to buy their elite strap. NO THANKS. Learned my lesson on TWO official Quest 2 elite straps that both broke.
And I ended up using fantastic $30 3rd party solutions for the past 2 years flawlessly.
We have to all wait for Apple to release their headset so that they can show Meta how things get done.
Now while I wait for a 3rd party headstrap solution so my wife and kid's tiny heads can use this product, I have to turn to the "community" to 3D print adapters for the Quest 2 headstrap.
Oh, and thanks for only making the stock memory 128GB. Cheapskates.


Good, But Not a Great Upgrade

I think the headset is good, but not as crazy as content creators made it out to be(understandably since most of them get the headset free and early from Meta).
Colour passthrough is a "game changer" but feels like we're back at first base in terms of progress for AR/MR. I would have been fine waiting another 2 years for this to be better than it is right now, because even in the brightest environments it does look like a fuzzy 360p mess. There is quite a bit of distortion at times which does cause a bit of nausea, this will most likely get hashed out eventually.
The sharpness and lenses are good, but is it 700 dollars upgrade good? I don't personally think so. This is a good headset to get if you were in the market for one, but if you are upgrading from last gen, or are waiting for a really good MR/AR experience keep waiting.


good better than quest pro

The media could not be loaded. the resolution the weight and the hz/fps is better than quest pro but it doesn't have face tracking and we re still stuck on 96 fov horizontal
like 750$ upgrade quest 2 to quest 3 is the same
i still see the both sides i want full degree screen to feel the reality like psvr but its ok and i have test this vr before i got in carefour.
i really liked the piano game its showing me where to click on my real piano and my family got surprised that this vr is letting us to learn piano


Almost a 5 star VR / MR system...

I have owned the original Quest, the Quest 2, and now the Quest 3. Graphics on the Quest 3 are a major improvement over the Quest 2 as well as the sound. You do not need additional headphones for the Quest 3 like you did on the Quest 2. Graphics are excellent and the FOV is much improved. Gone is the sweet spot that you had to achieve in the Quest 2. In the Quest 3 every view is the sweet spot and text is much more clear and Quest 3 enhanced games look fantastic and run much smoother. The new pancake lenses with the improved resolution really makes the Quest 3 shine in the graphics fidelity department when compared to the Quest 2.
The mixed reality is excellent and is really a lot of fun. I had a bunch of family and friends over for Thanksgiving and they could not get enough of Drop Dead: The Cabin Home Invasion. Games like Red Matter 2 now blur the line between PC VR and standalone Quest games. I would say Red Matter 2 looks just as good as Lone Echo 2 which is a PC VR game. Not quite as good as Half Life Alyx however but still pretty darn great.
The room setup is much easier as it now automatically scans the room and the headset feels much more comfortable although you will need to upgrade the head strap as the stock head strap is junk. I highly recommend the Bobovr M3 with the additional battery packs which leads me to the reason I took off a star: Battery life and out of the box comfort.
Battery life is abysmal especially in mixed reality mode. Expect 90 minutes or less which is a real bummer if you have friends over wanting to take turns playing a mixed reality game like Drop Dead: The Cabin Home Invasion.
The Quest 3 would be a 5 star product even at the $500+ price point if Meta would do two things out the box: Increased battery life and a more comfortable head strap. Because of these two problems expect to spend another $100 to fix these issues. There are many third party solutions and the one I recommend is the Bobovr M3 which is ultra comfortable and has swappable battery packs. I also recommend getting a more comfortable silicone facial interface that you can clean.
If you can swing the additional cost for the third party head strap and silicon facial interface then I highly recommend the Quest 3 even if you currently have a Quest 2. Also I would go for the 512 GB version if you can swing the additional cost. I imagine games for the Quest 3 will get larger in the future due to larger textures and just because of the better capabilities of the Quest 3.


Good but

The Meta Quest 3 is good but with 2 design flaws and 1 advertising flaw, first off the strap causes u balanced weight between the front and back making it feel like the headset is pulling your lower eyelids and pushing against your cheeks, as for battery it’s drains to fast when using base quest 3 settings if you want longer battery life for free you will have to turn a lot settings off and make brightness Lowest this will extend life. As for advertising flaw, the outside view from inside is not as clear as videos those are eternal recordings, haven’t seen any defection yet will update if I do.


2.2 hours of battery usage is definitely someone playing in the OS menu

The battery is already the biggest issue after having it for a week or two. Try say up to 2.2 hours but don’t expect to get that. I’m already looking at the battery pack upgrades. Otherwise the VR experience is better than I expected. I didn’t have anything before this. The Black Friday sale has been a good chance to stock up on games


Wonderful Upgrade With a Few Cons

Pros and cons of metas new headset based on a month of use.
Pros:
I bought this headset after using the oculus quest 2 since launch and I find this headset to be a huge step up. Although more expensive I believe the price to be reasonable and worth it for the product. The clarity is amazing and makes all of the visuals so much better.
The field of view is also much improved and adds quite a bit more immersion. Overall the Quest 3 is a wonderful step up from the quest 2 in almost every way.
If you are someone trying vr for the first time this will be a great experience.
Awesome for PC VR so much better than the quest 2.
Cons:
The headset is uncomfortable for me personally with the stock headstrap. Disappointing that it didn't come with something better for the price but there are affordable headstraps to improve this.
Game library for users who have already used vr quite a bit is lacking but there looks to be some great new games on the horizon.
Battery life is not very long when using pass-through. So games that use AR will drain battery quick.
Overall the Oculus Quest 3 is a great headset that is hugely improved from the previous meta headsets with a few cons that can be fixed with additional accessories and time.


Fantastic headset

A fantastic headset. The only thing that Meta needs to do is to unlock the gpu and cpu to allow us to use its full potential. Also, the games they have published like AC Nexus and Vampire the Masquerade Justice are amazing!


Nice upgrade from the Quest 2

The improvements are worth the cost of the upgrade (imho). Especially if you like VR fliers like MSFS, Wingman and DCS.


Battery life is not the best

Lasts like 2h or so the charger is small so you can’t play with the charger on but other than that everything is perfectly fine


Good device, bad deal?

So far I've just dipped my feet until the VR universe. I bought this with interests in playing the accompanied game, however, when I go to the app store to download it, it shows $59.99 as the price. How does one redeem the free offer?


Everything's good, except for..

I only had issue with 2 things, the price and the passthrough quality being less than promised, but everything else is stellar, I would recommend this IF you have the money.


Overall good

It is definitely a fun and quality vr console. The mixed reality is great. But playing vr hurts my eyes after a while of playing. Would recommend for casual vr players.


Only worth it if you're serious about VR gaming.

Pros:
Excellent lenses. There is a little bit of haze around the very edges, but its only noticeable in very dim lighting. FOV is great, too.
Performance greatly improved across the board, especially in games yet to receive Quest 3 graphics updates.
Controllers are much better without the tracking rings.
Speakers are improved from the Quest 2
Charger/3.5mm Audio placement is better than Quest 2.
Pass-through is now useful! Being able to use my phone and clearly see my surroundings via pass-through is amazing!
Cons:
Head strap still sucks. Gives me a headache after 30-45mins of use. It also doesnt keep the headset in place well.
Facial interface is a pita to remove.
Face padding feels abrasive and collects sweat, leading to acne breakouts on sensitive skin.
Facial interface is narrow and has a very concave curve. It doesnt sit well of flat, wide, or larger faces, leading to worse headaches.
Power button placement is odd. It would be better if it sat horizontally in front of the charging port rather than vertically underneath.


Wait for aftermarket accessories.

Uncomfortable facial interface, poor battery life, takes 18w+ to maintain without draining down. 1-1.5h playtime max. The graphics are lovely! Much clearer than Quest 2. As aftermarket accessories become available it will be an easy choice. Until then, stick with the Quest 2.


Solid upgrade from the Quest 2

There is no doubt this thing is superior to the Quest 2 in almost every way possible. Is it worth the increase in price to $499? Probably. The Quest 2 was sold at low margins to gain market share and if you compare this to the PSVR2 headset you could make a solid argument that it offers a lot more value.
Pros -
Display - this is the biggest improvement from the previous generation. I would have never contemplated using my Quest as a desktop replacement prior to using the Quest 3. I probably still wont, however, the fact that I even considered it is testament to the clarity this thing provides.
Audio - another step up from the previous generation and probably the only other major improvement
AR - so much potential. Still early stages so who knows how well this will be utilized.
Cons
Display
While the display offers marked improvement there are a couple of things you should be aware of to keep your expectations in check.
1. Pancake lenses have a slightly annoying reflection effect in high contrast situations. If you're a perfectionist, it will piss you off. It's almost like the lenses look smudged in certain conditions but in fact it's just a reflection effect.
2. The screen door effect is almost gone but it is still slightly there. Much better but not quite gone.
3. I had hoped they would use OLED on Mini LED panels in this thing but unfortunately they didn't. Watching movies would be amazing with a panel that didn't have this much LCD glow, especially with the improved sharpness. Oh well, something for the Quest 4 to improve upon.
4. The FOV has barely improved. This thing would be insane if it didn't feel like you were looking through a large pair of binoculars. I'm not sure what it would take to improve the current FOV but it definitely prevents complete immersion.
Comfort
The headset is a little challenging to get seated on your face properly without generating uncomfortable pressure. There is also this new gap at the bottom of the nose region that I'm sure exists for a reason but it hurts immersion as you can see the floor.
Ecosystem
There isn't a lot to take advantage of the new processing power and AR features of the headset
Passthrough
There is no doubt that it is significantly better than the B&W grainy mess in the previous generation but it requires good lighting conditions to approach anything that you've seen in demo videos. The other thing to be aware of is that the headset records video in higher fidelity than it is able to pass back to the headset display in real time. I'm not sure why this is the case but I'm guessing there is some post processing going on to clean up the videos that the headset can't do in real time.


Probably the most advanced, but not exactly perfect

Comes with hand tracking and eventually leg tracking without base stations. It's still a bit iffy on those parts, but it is much more travel friendly and has extremely good quality. The straps, however, causes me great pain, comfort wise. It may contribute to eye strain, more so than other headsets. It also comes in white, which means it will soak up your sweat and turn yellow. Battery life is terrible, unless you are using a link cable or charge while you play.


Mix bad but mostly good.

Having owned most of the Quest products, 2, pro and now 3 I can say that all have surprised me in different ways. My first VR headset was the Steam Index and I fell in love within minutes of putting on the device but being tethered to a wire was always frustrating, even when those wires are attached to the ceiling for a more comfortable playtime. I bought the Quest 2 out of sheer curiosity and was impressed with the wireless experience. Passthrough gave me a headache but was pretty cool to be able to see my surroundings without taking the headset off. The Pro felt like a game changer with color passthrough, a more comfortable design and pancake lenses that really makes a difference in image quality but the Pro wasn't really made for the regular VR consumer market and the original price point proved that. The Quest 3 on the other hand feels like a mix between the 2 and the Pro. You have most of the features and tech of the Pro with a few extras with the minimalist design of the 2.
Now onto the review. Color passthrough on the Quest 3 is good but not great. For me it feels a little better than the Quest Pro but not by much. It's still grainy at the best of times but good enough that you can tell what you're looking at. Looking at other digital objects is much better in my opinion, as with the Pro I constantly had to move my phone around to get a decent view whereas the 3 you pretty much can see without much movement.
Quest 3, though not perfect, has a very innovative room scale system that scans the room automatically and can be set up to continue to scan in case you move about your surroundings. What makes this cool is that while the headset scans your surroundings games and apps can take advantage of this information and then can use it to mesh with whatever assets are in the game or app. Think a shooter where the NPCs can hide behind your chair or couch. I have not tested this yet but from what I've seen of others it seems to work quite well but with a few hiccups.
Image quality is better than the Quest Pro and with the pancake lenses glare is almost nonexistent. Blacks are not as dark as the Pro but not enough of a difference to warrant a bad score. In fact I had issues with certain games on the Pro where it was too dark and I wasn't able to see or had any indication where I needed to go because again I couldn't see it was so dark.
Quest 3 controllers are also a mix between the Quest 2 and the Quest Pro. The loop thing from the Quest 2 controllers have been removed and are now the same size of the Quest Pro's controllers but the Pro has tracking sensors built into the controllers whereas the Quest 3's controllers do not. Controllers still track very well though probably not as well as the Pro controllers. The Quest Pro controllers are compatible with the Quest 3 so that is an option, just know that battery life on the Quest Pro controllers are much less than the controllers the Quest 3 comes with.
Sound seems better from the Quest 2 but about the same on the Quest Pro. Both the Quest Pro and Quest 3 have headphone jacks for better options in the sound department. I've not tested either as I'm content with the default headset speakers.
Comfort on the Quest 3 is basically the same as the Quest 2. You can play with the headset out of the box with the strap it comes with but you're going to want to buy a better one in the future. The Quest 3 though is a lighter headset which means it doesn't put as much strain on the front of your face and in turn can be worn a little longer without fatigue setting in as quickly. I purchased the Bobovr M3 head strap and the difference is night and day in comfort and batteries are hot-swappable. Just know that the default head strap will get the job done but if you're going to play with the Quest 3 for long lengths of time then you'll almost certain need a better head strap.
Air Link I haven't fully tested but seems to work better in my opinion. This mostly depends on other factors but I have a pretty decent PC and ran into some slight issues when I used it on the Quest 2. With the Quest 3 I was able to see my Steam library and run an app or two and it all seemed very smooth. I'll be testing this more out in the future and will update this review if needed.
Those that wear glasses, it will depend on how big your glasses are on whether you'll need to purchase prescription inserts. My glasses are fairly large and caused me to have to force the Quest 3 headset on my face, and then carefully take it off. Thankfully it only cost me around $50 to purchase inserts but that is another expense for some and a difficult thing to ask when this headset is already $500. You can also purchase third party face plates but I have no knowledge of that. For those curious, Zenni Optical is where I bought my inserts. They take a couple of weeks but in my opinion are worth the wait and price.
All in all the Quest 3 is a very capable VR headset with a lot of features and tech that should keep it around for several years to come. It may not be as huge a leap from the Quest Pro but it's certainly worth an upgrade from the Quest 2. Is the Quest 3 worth it? I think that all depends. For me I do more than play games and I like carrying this around rather than a laptop but I'm probably a one off when it comes to that. For what this headset can do I think it's worth the price but I know not everyone is the same. If you're curious about VR and don't want to take the leap in getting a Quest 3 then the Quest 2 might be more up your alley, if you need more RAM and have cash to burn then get the Quest Pro, but if you want the latest tech without wires in VR and don't mind being an early adopter then the Quest 3 might be a good fit for you. Just know that it feels as if the default out of the box product you receive as the Quest 3 seems to be meant as a starting point. Meaning the device feels as if Meta designed it so that the consumer would have to upgrade for comfort, battery life or whatever else the consumer wants changed to better suit their experience. Basically the VR headset cost $500 but it's almost a guarantee you'll have to spend more depending on what you want added. Though it is possible to enjoy the headset without spending more but you'll need a high tolerance for discomfort.
I doubt my mind will change drastically with this device but just in case it does I will edit this review accordingly.


It's probably the most revolutionary AR/VR tech yet.. but still not quite ready for mainstream

Simply put I was blown away by the technology. The visuals are generally sharp and crisp and are pretty mind blowing. Even just navigating the menu screens is a joy, and the fact that it registers hand input is insane. The controllers feel good and snappy and intuitive.
But the apps just still aren't there overall. The selection of games is still just not quite there to justify this to 'everybody', and it is still far too hard to do simple things like play 3D movies or easily navigate the web to make this a must recommend. It is also still relatively heavy on the face (though improved from previous generations). The battery life is short at 2 hours but you probably won't want to play for that long anyway given the above. The pass through is.. passable but you won't be wanting to read any screens through it and it is definitely grainy. It is also unfathomable to me why they chose to ship this without a nasal piece to block the light coming in from the bottom.
In short, it's the best to come so far and this tech is definitely the future, but the technology still has quite a ways to go.


Better lenses, terrible face foam, terrible battery life

From a technology standpoint, this thing rocks. From a battery standpoint, this thing sucks. From a face foam standpoint, this thing sucks. It's as if Meta learned absolutely nothing from the foam on the Quest 2. What a disappointment. It's hard and scratchy so after a couple hours of play it's unbearable. Cant' wait until someone comes out with better face foam made with lycra.
The lenses though... WOW. They are amazing. Everything looks so much better and less blurry all around. Definitely a huge step up from the Quest 2.


No son lo mejor....

Tenía las Quest 2 y al actualizar a las 3. Note varias cosas que empeoran entre ello la batería y micrófono, ( el micrófono parece que estuviera tapado, la supresión de ruido bloquea la voz solo a un tarado se le ocurriría dejar ambos micrófonos juntos, la batería dura demasiado poco si lo tienes con cable va a durar 3 horas si tienes suerte, mis quest 2 con cable la batería era infinita, se necesita urgente una actualización para el consumo de estas gafas y arreglar lo de la supresión de ruido, la pantalla creo que es una buena mejora pero tampoco hace tanto la diferencia. Con esta compra me llevo un sentimiento de amargura, iba a comprar unas HTC pero los precios son muy altos y las Quest 3 para su valor no están del todo mal pero párese que el software está incompleto. Espero que en actualizaciones logren arreglar los problemas ( antes que me acostumbré a ellos).


Great for a first headset, not worth upgrading to yet.

Firstly, it’s a great headset. However, at the current state it is in it is not worth the upgrade from the quest two. The capabilities of this headset, or not utilized in most applications.
Secondly, the default head strap is absolute garbage, and I have no clue how they justified putting that in the box with the headset. It weighs the same as the previous generation headset, but because it is closer to your face, it’s less cumbersome with the right head mount.
Thirdly, as much as I want to believe that the software updates will make the headset, more valuable, as was the case with the oculus quest two, I will not be naïve and assume so. Ultimately, I like it. If you want a good first headset go for it.


its good but for pcvr get a reverb g2

i honestly bought this because i was tired of my quest 2 and one of my controllers broke (the left one) and so im like "eh might as well get it" and tbh it is really great compared to the quest 2 but the battery is worse and by worse i mean alot worse its just not as good as the quest 2 and to be fair its not unlimited like the quest 2 is as well aand the only improvment in my opinion is the lens and grpahics everything else is still the same and as for pcvr if your getting this for pcvr just dont unless you have alot of games on the pc app for oculus but other than that you should just get a hp reverb g2


It’s a great head set just some more work to do

This is a great headset but when I’m playing gorilla tag I put the controllers up then it doesn’t register and sometimes when you don’t use it the screen blacks out and it doesn’t show anything not even charge but it’s a easy fix just hold down power and volume down button


Good headset but has software bugs .

The first headset that I bought was defective. that was directly through Facebook meta I have now purchased this product on Amazon increasing my warranty I would recommend buying a warranty with this product at least two years This is a great product although rather expensive I would say it's worth $400 but it's not worth $536 that's with my tax in my area. Mixed reality is very cool The pastor is pretty dang good although it does have drawbacks The battery life on the products about an hour and 15 minutes but I recommend getting a good cable with an 18-watt charger The cable is going to determine how the battery drains on this thing while plugged in a lot of other users are disappointed in the battery as well as the mic The mic is not as good as the quest to be personally honest but the product itself overall is good and I'm sure meta the company will iron out the issues that the product has You may want to wait on buying the product or wait for a holiday price drop but it's definitely worth it in the end I enjoy it and I also still enjoy my quest to as well they're both great products if you're going to buy this though please note that the metaphase plate is not comfortable nor is the standard head strap You can buy third party head straps as well which I recommend I wouldn't spend more than 30 or $40 on a head strap and no more than $26 USD on a faceplate but yes if you're going to spend this much money on a product Make sure you have additional money for the warranty as well as head straps games grips and all the accessories that you need


128GB version is a horrible value

If you can, buy the 512GB version. I personally think this is the best VR headset on the market in terms of visual quality and advanced features. The colored pass through is shockingly good and i just it most days to have virtual screens follow me around the house. I didnt think i would be using it in this way but its really changed my mind on mixed reality.
My only complaint is the default headstrap is still horrible but there's 3rd party solutions that make it very comfortable. I'm able to wear mine for hours without discomfort with a different headstrap.
The 512GB version is a great value because comes with 6 free months of Quest + which gets you 2 free games a month and you have a lot more memory future proofing you for AAA games that will undoubtedly take up a lot of space.
My issue with the 128GB version is that the system files take up a surprisingly large chunk of space, leaving you with just about a little over 100 GB left. The value for the 128GB version is pretty bad since you are essentially paying for just around 100GB.


It is worth to buy Meta Quest 3 even if you already had Meta Quest 2

I have Meta Quest 2 and Meta Quest 3. The biggest improvement of Quest 3 this time is for people who wear glasses! It has 4 stages for you to adjust the distance of the lens! This is more user friendly! I upgraded Quest 3 because of MR, but after reading the youtuber’s review and trying it myself, I have to say that I was a little disappointed. The main reason is that the background of MR is very clear in the video, but in actual use, I found that it was just a blur. It is just to let the black and white of Quest 2 changes to a colorful background, and the resolution is clearer, but you can only read the words on the phone from a close distance, not from a distance! A youtuber once wore Quest 3 to eat in a restaurant and walked on the street. I have to admire his bravery. In fact, it is quite dangerous (based on the background clarity of the MR in actual use). But I need to say, if you already own Quest 2, Quest 3 is an investment worth upgrading to buy. The biggest reason is to add MR! If you don’t buy Quest 3, you won’t be able to enjoy some games or programs that are uniquely designed for MR. Finally, I originally ordered 128GB, but ended up buying 512GB instead. The reason is that I personally think that 128GB is not enough capacity, and in fact it is. I only installed 2-3 games + a bunch of programs, and the system was already occupied 60GB capacity. Unless you mainly play Steam VR and like to constantly delete games or programs and only install them when needed, it is recommended that you should buy 512GB, but if 256GB is available in the future, 256GB is the best choice!


Amazing headset - Just the beginning

Having been an early Quest 2 adopter I can say the Quest 3 is a far more robust offering at launch. Meta updates quickly and regularly so all the bugs we are hearing about at launch will be solved really quick. My Quest 2 had issues with PC connectivity and tracking for a good 6 months past launch, but now it's a rock solid platform. Quest 3 works better in every regard than Quest 2 did at it's launch so I have no gripes.
I do wish Meta just kept the same Quest 2 controllers on Quest 3 - both for accessorizing but also the form factor of Quest 2 was great, the rings served as a nice object to brace against when shooting guns or bows and made handstrap options far more comfortable than the quest 3's active straps which pinch a lot of folks on the knuckle and are giving folks who choose aftermarket silicone covers some tracking issues as there's a tracking light on the bottom of the controller which gets blocked by most aftermarket controller covers.
Those are tiny issues really. I've never really had tracking issues on the quest 3 like I did on the quest 2. I think it's mostly an issue software developers are encountering and will get fixed quickly.


Impresionante calidad de las lentes pancake.

Como usuario de Quest2, al probar por primera vez Quest3 no noté gran diferencia, parecía apenas un poco mejor pero no mucho mas... hasta que me volví a poner otra vez Quest2. WOW!!!... y si que hay mucha diferencia!.
Primero: las lentes enfocan en casi el 100% del campo visual. Es muy reconfortante poder leer los subtículos sin que salgan borrosos.
Segundo: tienen mas resolución y comparadas una con otra (Quest2 vs Quest3) se nota.
Tercero: la calibración de color es mucho mejor y percibo que tienen mejor contraste. Además el rango de ajuste de brillo es mucho mayor, lo que me permite bajar mucho mas el brillo que en Quest2 y obtener mejores negros.
Cuarto: a pesar de que parecen tener el mismo FOV, las quest3 son superiores. Me dí cuenta enseguida al jugar ALYX, era mucho mas inmersivo... MUCHO. Al volver a usar las quest2 volvió la sensación de estar mirando a través de una lentes de buzo.
Quinto: se nota la potencia del procesador, especialmente en el excelente tracking de manos.
Tengo que decir que mi unidad tiene algo de MURA que en un principio no había notado, pero que es evidente en fondos muy claros, pero es casi imperceptible en un uso normal. Las Quest2 también tienen algún tipo de mura, pero no se notan tanto porque las lentes no son tan claras.
También creo que tengo uno o dos píxeles muertos (revisando muy detalladamente), pero cada vez que trato de encontrarlos estoy mas de 10 minutos intentando hasta ubicarlos (aún con un fondo totalmente blanco). Quizás sea algún tipo de suciedad mínima y no un pixel muerto, ya que se me dificulta MUCHO encontrarlo a primera vista y es totalmente irrelevante en un uso normal.
Para mí es un salto de calidad entre quest2. Lo uso mucho para multimedia y tener enfocado todo el campo visual es grandioso.


Sell it with a decent head strap

The cloth headstrap is atrocious. I bought an aftermarket one for $30 that is perfect. So if I paid $30 it'd cost what $3 to manufacture. So to save $3 you ruin your initial market penetration. They clearly need older more experienced people helping them make decisions. There is NO viable business reason to sell this great tech with that strap. You're not making enough off the pro strap to justify the loss in market share...sooo dumb.
Actually this is 3.5 stars with the garbage cloth strap. And, 4.5 with a good aftermarket one. So 4 is fair.


impressive

always best


Love this headset, BUT

A marked improvement over my Meta Quest 1 headset. Graphics are great, sound quality is very good, but. The headband is a major disappointment. I know why they do this, so you will purchase the elite headband. Which I did. And boy is it an improvement over the original. And boy is it ever overpriced. I also purchased the charging station, which I love and works very well, but again is very overpriced. Problem with the charging station is that if you install skins on the controllers, they will no longer charge. Just plan on spending some extra bucks on accessories to improve on the headset. Other than that, love it, as does the wife.


The Gadget That Made Me Forget Reality and My Coffee

If you're considering a high-quality mixed reality experience, this device offers a powerful chipset that effectively functions like a compact computer. With highly responsive sensors and advanced optics, you'll be immersed in a seamlessly interactive environment.
Battery Life: Plan Accordingly
The device offers a battery life of approximately 2 hours. While not extensive, it's important to note this duration if you're planning longer sessions. A portable charger may be a necessary accessory for extended use.
Device Temperature: Manageable Warmth
During operation, the device does warm up but maintains a comfortable temperature that should not pose a discomfort issue for users.
Optional Elite Strap: A Considerable Upgrade
The elite strap, available at an extra cost, significantly enhances comfort. The strap is well-designed, easy to adjust, and provides a stable fit, making the device more enjoyable for longer sessions.
In summary, this device offers powerful performance and immersive experiences but has limitations in battery life. The optional elite strap is a worthy investment for added comfort.


Had some hiccups getting started

Absolutely stunning so far. Had difficulty setting up though had to delete the quest app and re download it, every time i opened or force stopped and even updated the app it said there is an error and it needs to resign in on all devices but wouldn't actually let you do anything


A bit of improvement but feels the same

I got it for my kids but still kinda like quest 2 but with improvement. Is more clear and more friendly user and not uncomfortable while wearing glasses. The battery seems the same old battery that won't last. Great but not to my full expectations, could be better.


Battery

It is better than the previous Meta Quest. But the battery does not last hardly and time at all and it takes hours to charge. It spends far more time charging than in use. But it can do some really cool things


Muy buen producto

Muy bueno me encantó la experiencia el único problema la batería se descarga muy rápido pero con el tiempo se solucionará excelente Quest


Don't waste money on 128g

So I just finished setting up the unit and I will say first and foremost the 128g is actually only 71g with a 57ish gig operating system. So we're back to the old 64g with a little extra. The free game is nearly twice the size of the storage from what I've read meaning you will never be able to play it unless you can load it on a PC and play as an oculus rift game. I will update again after spending some time with it, but unless there is a way to expand the storage I will probably send it back and save for the bigger storage.


Fantastic VR, but just OK MR.

The improved clarity and lenses on this device are pretty amazing. It is almost at the point where it can replace your monitors because it is so sharp. The visuals in full virtual reality look amazing, especially when connected to a PC. However, while the pass-through (MR) has been significantly improved, it is still not quite the game changer they claim it to be. Things still appear fairly fuzzy unless under bright lighting and viewed up close. This is not really an issue for me because I only use this with full virtual reality connected to PC, but it might be an issue for others who are expecting something game changing.


First time VR/MR user

So I was very excited upon receiving my quest 3. Needless to say I’m really enjoying it. Overall the pass through works fine. It is grainy if you are in low light conditions. Also it’s not super clear. It’s clear enough to be able to enjoy mixed reality games and experiences. But for the price you get what you pay for. The games are great and this thing g is packed with fun stuff to do. I can see that the future of entertainment, movies and games will be through VR. I’m sure as the years go by these Consumer level VR headsets will only get better.


It’s very good but still has its drawbacks, mainly in comfort

I like the resolution and passthrough of the Quest 3 but like the Quest 2 you’ll have to drop $$ to make it comfortable.
Now I know every person’s head is different but I personally find the stock strap, interface, and liner to all SUCK!! The fabric is porous and itchy, the interface is tight on my cheeks and the strap is just AWFUL! Plan on spending extra money to get it comfortable.
PCVR is basically the same as before. JANKY.
My Reverb G2 just worked… plug and play, adjust a few settings in the OpenXR toolkit and you’re ready to go. I find that I’m constantly tweaking and changing settings in search of the best balance of performance vs visuals.
I mainly play simulators and probably 70% of that time being Microsoft Flight Simulator and after a week of constant adjustments I finally feel like Im getting it dialed in. I find it frustrating that you have to tweak so many things including options in the debug tool just to get a smooth experience. I have a 4080 which handled my G2 just fine but I’ve had to work and work to get my Q3 where it really shines.
With that said…. It does shine when polished. Stand alone games look fantastic and the passthrough is… well good, not quite as good as they made it sound BUT it is good. The Q3 is definitely a step in a positive direction to what VR/AR can and will be but its apparent that AR in particular is still in its infancy
Meta, PLEASE outfit your headsets better. They are so uncomfortable out of the box and it’s disappointing to have to spend so much extra money to make it comfortable.


oh the head strap!

Just a heads up, Asguard's Wrath II doesn't release until December, so don't plan on playing it anytime soon. They neglect to mention this.
I have had a Quest 2 for a couple years. I have a BobOvr strap which is super duper comfy. No it doesn't fit the Quest 3. The default stock strap literally stinks! I have a headache from using it less than 10 minutes. I am hesitant to get the Elite Strap, it is pricey. I am hoping BobOvr or Kiwi comes out with an alternative quickly.
That aside, I like it. The mixed reality is nice. It's still grainy, but in color, and I can actually read my phone through the screen which is helpful during setup. The resolution is better, but still not quite amazing.
Here's why I don't love it: I confirmed it has Bluetooth 5 before I bought it. Well, it acts like BT 4 and is always out of sync when I use my Crusher Wireless headphones. The volume is louder than the Quest 2, which I like, but being out of sync stinks. I had a BT 5 adapter from Creative for my Quest 2 which worked wonders! I was hoping I wouldn't need it on the Quest 3. I may have to use it. I'm hoping this is a result of a new setup and it just needs a reboot.
Update: I did end up needing the adapter I bought from Creative. The Bluetooth connection lags without it. I workout in VR and when I hit something (with bats or my fist), it is supposed to go with the beat of the music. Without the adapter it's annoyingly off. With the adapter it's perfect. It's too bad Meta failed here.


Neat toy

This is my third VR headset. Vive 1, vive 2, and this. It is simple to use compared to the others. It doesn’t have nearly the horsepower of a high end pc base system but is certainly easy to use. Charge it and turn it on. I am going to try to connect it to my pc later in the week and see how it looks. I will follow up then


First time VR/MR user

The first time I used VR was back when you could slide your phone into a plastic holder and I distinctly remembered that the viewing experience was fun but uncomfortable and low quality. Recently with all the videos recommended to me about the new Meta Quest 3 I decided why not, lets try it out. From a first time user of a legitimate standalone MR/VR user here are my thoughts.
Pros:
~ Watching youtube/movies in this thing is wild. I would say everything is hovering around that 780-1080P resolution which isn't great in today's standards but its acceptable. Correction: certain youtube videos offer 4k resolution, and with it on, the resolution is incredible.
~ Passthrough is really cool but it's more for knowing where you are and not for multi-tasking. I don't want to say if it's quality or not because it's my first time using and I don't really have a benchmark to compare it to.
~ The sound coming from the speakers is actually amazing. Not great bass but way better than what I was expecting. Audio sounds crisp and low distortion. Some claim that noise bleed occurs with the speakers and it is true but it isn't too bad. Fan noise is low too.
~ Pretty decent selection of free apps.
~ The hand gestures are great but definitely slower than just using your controller.
Cons:
~ My unit has incredibly fuzzy passthrough and bad color distortion within the lenses specifically around the corners. I heard multiple suppliers are providing the lenses and cameras and this could explain why there is such a huge variation of quality.
~ extension of my previous point, unlike what others have said, I cannot read my phone notifications without squinting and I cannot read anything on my desktop browser while using passthrough. The whites are blown out completely unless you're within 0.2ft of the source.
~ Almost everything physically is white, and white doesn't hold well under dirt and UV sunlight. The unit is guaranteed to look yellow and dirty within a month of constant use.
~ Even with all the adjustments made, I still have a lot of light bleeding into the headset primarily in the nose piece area (my head is huge for reference).
~ Everyone has claimed that the new pancake lenses make it so that you won't have eye strain or a headache but for me I get really dizzy around the 30 minute mark and would need to take off the headset to refocus my eyes.
~ Everyone has already said it, but again, the stock straps suck and the battery life sucks.
~ The software is still really buggy, there's been multiple times where the controller tracking would just go wild and when the passthrough and VR experience would randomly turn on and off as well as flicker.
~ The included charging cable is ridiculously short, pretty clear cash grab for you to buy the extended charger.
~ The price charge for official accessories is ridiculous.
Ultimately, do I regret spending this much money for the meta quest 3? No. However, I do think that once the hype and initial wonder dies down, I would say that it's slightly expensive.


Awesome VR headset not so awesome feel

Ok so I can speak for the tech jumó from the quest 2 to the 3 as I own the riftS prior to getting myself a Quest 3 so all I can say is wow.
This is an awesome VR headset with crisp graphics and a much big sweet spot and no more tunnel vision. I love it!
By God this thing is so uncomfortable after an hour of wearing this thing my head hurt. The two adjustment strap rings in the back strap are just annoying and dig into your head.
How can they design such a great head set and have it be this miserable to wear. I could wear my rifts for hours with no comfort issues and that was right out of the box. A small but unacceptable gripe.
Lose a star for comfort